The challenge
Brand games often look fun in pitches and die in the store. They needed instant understanding, fair difficulty, and prize clarity on real devices.
Case study · Retail & Lifestyle
A series of campaign games - match, flip, mix - built so people finish playing and brands capture meaningful engagement.
The challenge
Brand games often look fun in pitches and die in the store. They needed instant understanding, fair difficulty, and prize clarity on real devices.
How we approached it
Taught mechanics through play, not manuals.
Optimized touch feel and performance for mid-range phones.
Connected rewards to campaign ops marketers could configure.
Measured start / finish / claim rates, not vanity downloads.
Results & lessons
Stack notes
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